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Lune's Magic (READY)

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Lune's Magic (READY) Empty Lune's Magic (READY)

Post by Lune Vera on Wed Mar 13, 2013 5:41 am

- Primary Magic -

Saving two D-Rank Spells for later.

Name: Holy God Slayer
Type: Caster/Lost
Description:

God Slayer Magic was created to match the powers of the Gods themselves, or they were taught by Gods themselves. It is unclear what brought about its appearance in the world, but it has been recognized by most to be naturally superior to the abilities of a Dragon Slayer. However, it also possesses more 'extra features' in exchange for an inability to eat other elements and a 'Dragonforce mode', pushing up the statement that in a stalemate between Slayer magics, God Slayer would prevail. Holy God Slayer Magic is the God Slayer 'counterpart' to Holy-type magics of all forms. Holy Dragon Slayer magic has curative functions, but Lune's style of Holy God Slayer Magic is focused mostly on offensive spells with just a few defensive and supportive spells in case he cannot maneuver around an attack. The force of a Holy God Slayer's magical energy can reach incredible levels depending on how it is honed.

Lune's Holy God Slayer magic is a little less 'up-close' compared to its other Slayer brothers. Most techniques are first summoned via his body. The magic is then sent out from him before the energy starts actually resembling the spell. (I'll probably add more to this when the DS/GS Force rules are implemented)

Strengths:
-God Slayers have increased endurance against their own element

-Holy God Slayers can consume external sources of holy energy or holy attacks from others, but NOT from themselves. By consuming this energy, a Holy God Slayer can revitalize themselves and grant them more magic power to use.

-Very versatile magic with both close and far-ranged spells available to the Slayer

-Holy God Slayers have an even larger variety of projectile attacks at their disposal.

-Holy God Slayer magic can dispel weaker Darkness Magics with ease. Against a Darkness God Slayer, the power of the casters themselves determine whose spell dispels whose.


Weaknesses:


-Against a Darkness God Slayer, the power and skill of the casters themselves determine who wins in a duel. Otherwise, it is a complete stalemate.

-VERY little physical attacks.

-Holy God Slayers are most vulnerable against physical attacks.

- My Magic Skills -

D-Rank Spells:
Name: Holy God's Blade
Rank: D
Element: Holy
Description: A very simple usage of Holy God Slayer magic, Holy God's Blade is merely a gathering of energy being focused on one hand to give it a four-foot, bladed edge.
Strengths: The blade can guard and parry successfully against other spell-made weapons (Rank-D) and basic (Rank-D) weapons. The extended reach given to his attacks with that hand helps too. Its power can be compared to that of a barely-higher-than-average, garden-variety sword.
Weaknesses: When guarding or parrying against any weapon higher than Rank-D, the energy will disperse. When clashing with Darkness magic, it would also be dispersed.
Duration: The spell disperses by itself in 2 posts.
Cooldown: 3 posts.

Name: Holy God's Missiles
Rank: D
Element: Holy
Description: A magic circle flashes behind the caster (1 foot) as he fires three baseball-sized homing projectiles at the enemy from it's edges.
Strengths: They can home in on an enemy and deal D-Rank damage each. Their speeds can reach up to 15 miles per hour.
Weaknesses: They dissipate after reaching about 25 feet away from where they are originally cast and after one post. Their relatively slow speed makes them easy to avoid for mages.
Duration: 1 Posts
Cooldown: 3 Posts

Name: WIP
Rank: D
Element: Holy
Description: (How to cast the spell etc.)
Strengths: (What is the effect of the magic skill, how much damage did it give etc.)
Weaknesses: (Every magic has weaknesses.)
Duration: (How many post does the duration of the magic skill.)
Cooldown: (How many post does the cooldown need after the duration.).

Name: WIP
Rank: D
Element: Holy
Description: (How to cast the spell etc.)
Strengths: (What is the effect of the magic skill, how much damage did it give etc.)
Weaknesses: (Every magic has weaknesses.)
Duration: (How many post does the duration of the magic skill.)
Cooldown: (How many post does the cooldown need after the duration.).

C-Rank Spells:
Name: Holy God's Cross
Rank: C
Element: Holy
Description: A large, black circle with a diameter of 5 feet appears under an enemy and, in a flash, a large cross of 15 feet is erected from the spot, engulfing the unlucky one caught inside of it.
Strengths: It can be unexpected by an enemy, and it will hurt to get caught up in its upward blast. The circle can only be summoned 25 feet or less away from the caster.
Weaknesses: The circular shape isn't too large that a person can simply walk out of the cross before it releases its attack.
Duration: 1 Post
Cooldown: 3 Posts

Name: Holy God's Blade Kai
Rank: C
Element: Holy
Description: Almost like Holy God's Blade, but with double the armament. It is also an option to enhance a single blade. Simply, more magical energy is put into the creation of the blades.
Strengths: If used to obtain two blades, they both can withstand Rank-C weapons, both magical and of the physical variety. The damage they deal is also C-Rank. The enhancement of an already active sword results in a longer blade (seven feet).
Weaknesses: With dual blades, not only can he not grab things, but he cannot guard against anything above D-Rank. For the enhanced blade? B-Rank.
Duration: 2
Cooldown: 4

Name: Holy God's Healing
Rank: C
Element: Holy
Description: The user places their hand on a wounded spot on either themselves or another person and recites an incantation. A black light would surge around the affected area and remedy it depending on its severity.
Incantation:
As the light of life feels the need to fade,
The almighty brings about the divine order to live.
Thou shalt not cry.
Thou shalt not scream.
Become fulfilled by my power.
I will rescind your right to pain.


Strengths: It has the potential to heal wounds from minor scrapes and bruises to broken bones.
Weaknesses: Healing a broken bone takes TWO castings to completely heal. It is very difficult to use this on spots that the user can't reach if being used on himself. The incantation takes much time, so usage in battle is not recommended.
Duration: 1 Post
Cooldown: 4 Posts

B-Rank Spells:
Name: Holy God's Divine Protection
Rank: B
Element: Holy
Description: The user arranges his arms into an X-position in front of him and a large shield of black energy would form up in front of him, spanning a 10-feet diameter.
Strengths: The attack is purely a defensive one, and can prevent physical and magical projectiles from touching him and his allies.
Weaknesses: He is vulnerable to attacks aiming behind him. The shield can only take 2 B-Rank spells, 3 C-Rank spells, or 4 D-Rank spells before it is destroyed. Using a higher-level magic can also destroy the shield.
Duration: 1 Posts
Cooldown: 5 Posts

Name: Holy God's Spear
Rank: B
Element: Holy
Description: The black holy energy of a Holy God Slayer engulfs the entirety of the user, creating a point where the head would be. He would fly freely with this energy with the intent to clash with an enemy like a flying spear.
Strengths: Divine Spear allows the user to fly at high speeds (30 mph) at enemies and just long enough (15 seconds) to go for two head-on dives towards the enemy.
Weaknesses: It doesn't last long enough to function as a mode of transportation. It can also be hard to control how the user flies. He could run into a wall if he's not careful, or even into a blast of magical energy.
Duration: 1 Post
Cooldown: 5 Posts

Name: Holy God's Divine Hands
Rank: B
Element: Holy
Description: Two large bundles of magical energy are released from the user's hands and take the shape of these hands, but are each about the size of a car. They can be controlled freely, but they are meant to be used to trap a single enemy. They clap around an enemy and attempt to suffocate him/her in its power.
Strengths: It is a flexible spell and possesses the power to deal some real (B-Rank) damage against an opponent.
Weaknesses: It cannot actually 'grab' or 'touch' anything, only destroy with its energy.
Duration: 2 Posts
Cooldown: 5 Posts

A-Rank Spells:
Name: Holy God's Bellow
Rank: A
Element: Holy
Description: Energy of a certain element is gathered within the mouth of the Slayer, and then released to create a powerful beam of that Slayer's element. In this case, the Holy God Slayer lets loose a devastating beam of black holy energy with the power of 'a God's destructive wrath'.
Strengths: It can go straight through the walls of the average stone or metal wall, and deal severe damage to enemies caught up in its blast. It may reach up to 50 feet away from the user.
Weaknesses: The attack is very predictable as it is slow to charge, and once fired its direction cannot be changed.
Duration: 1 post
Cooldown: 6 posts

Name: Holy God's Nuadha
Rank: A
Element: Holy
Description: As he is speaking an incantation, two magic circles spring out from the Slayer's hands, each with a growing sphere of black holy light. They are sent upward into the air and 'shatter' to create a large amount (100 exactly) of arrows pointing down. They fall at the end of the incantation, raining down on 25-foot diameter area, or if the Slayer chooses, directly on top of the target.
Strengths: A very large amount of projectiles is rained down at once in a large area and can either pin or damage an opponent for C-Rank damage per arrow.
Weaknesses: Getting hit by only a few of the projectiles lessens the amount of damage taken. If the rain is directed straight down on a target, a few steps back would be enough to dodge it.
Duration: 1 post
Cooldown: 8 posts

S-Rank Spells:
Name: Divinity
Rank: S
Element: Holy
Description: One of Lune's most powerful Holy God Slayer spells. Gathering a large amount of magical energy towards him, he would become engulfed by it. A large magic circle would be maintained over his head like an angel's halo. He would levitate about one foot off of the ground, and would appear as if he had come to bring about a new world.
Strengths: Not only will he be releasing intense magical energy, but he will be able to freely summon pillars of holy energy vertically and horizontally from the magical field around him. The maximum range that these horizontal pillars can conjured is 60 feet, and they each deal A-Rank damage. The diameter of each pillar is 15 feet.
Weaknesses: Unfortunately, once the attack is finished, Lune will become fatigued and would only be able to cast C-Rank spells until the fight is ended somehow. Even against a lower-ranked mage, he wouldn't last very long in his weakness. He cannot move from his spot at all as this spell is used. The initial burst of power is highly noticeable to all within two miles of his vicinity, and even more to advanced mages. Control over his own power is reduced as well, and he may accidentally harm others in his purging. Only two pillars can be formed in a single post. Lune would automatically fade from this form after taking two S-Rank spells. All drawbacks apply even then.
Duration: 3 posts
Cooldown: Once per thread.

Name: Genesis
Rank: S
Element: Holy
Description: Another one of Lune's most powerful spells. It is the 'Holy' version of 'Genesis Zero'. Instead of his hands though, the user summons three-thousand, 3-feet tall angel-like figures from a large magical circle on his back.. They are all of the same color as the rest of the Holy God Slayer's magic. They would then surround the enemies with their numbers and suffocate them with the magical power like drowning them in a river.
Strengths: It has the potential to affect a large amount of people and damage them for S-Rank damage. The maximum distance is 40 feet away from the user.
Weaknesses: Lune is immobile and is unable to use any other techniques as the entire spell takes place. The destruction caused by the spell is very hard to control once a target has been selected, meaning that allies will definitely be affected by the attack should they be in its range. If this spell is used, it has to be the only one that is executed in the post.
Duration: 1
Cooldown: 9 Posts


Last edited by Lune Vera on Sun Mar 24, 2013 7:48 pm; edited 6 times in total
Lune Vera
Lune Vera

Posts : 10
Join date : 2013-03-09

Character sheet
Rank: S-Rank
Stats:
Primary Magic: Holy God Slayer

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Lune's Magic (READY) Empty Re: Lune's Magic (READY)

Post by Ganz on Sun Mar 24, 2013 5:37 pm

General:

Definetly the app that has been the most fun grading and reading ^^ Your ideas are extremely unique and creative.... but: That "zero physical attacks" weakness is untrue though. A sword in itself is actually already physical

LIGHT =/= HOLY O_O *stares into your soul*

D Rank Spells:

Holy God's Blade:
-LIGHT =/= HOLY O.O
-I believe that there are more weaknesses to a blade of Holy Magic. *cough*Darkness Magic*cough*
Holy God's Missiles:
-In what range can the three spheres be summoned?

Ok, so you left some spaces open. Would be glad if you mark them as WIP otherwise I will not approve them as WIP but as not used. This is so I can be sure that members pay attention to their unused spell slots. I will reopen this anytime you want to add spells.

C Rank Spells:

Holy God's Cross:
-Summoning range?
-How high does the beam reach?
Holy God's Blade Kai
O P T I O N A L
-I don't like self limitation
-For the dual blades you can make them both C rank
-The "above" C rank for the single blade can stay (meaning one B rank hit)
-For the enhanced blade however, I would like you having to have Holy God's Blade active first.
-This way you can either have two C rank blades or one strong blade that results out of one weak blade.
O P T I O N A L E N D
Holy God's Healing
-Write the incantation speech in your description
-Limiting yourself o-o You may lower the cooldown to 4

B Rank Spells:

Holy God's Divine Protection
-Best spell so far.... that is all <.>
Holy God's Spear
-Nice idea ^^
-Range?
Holy God's Divine Hands
-Missed the duration

A Rank Spells:

Holy God's Bellow
-Range?

S Rank Spells:

Divinity
-The pillars may have a diameter of 15 feet
-How many pillars per post?
-Depending on the answer I will tone down the damage of the pillars
-Make it two S rank spells. Two S rank hits are taken quickly.
-You may use C rank spells when fatigued
Genesis
-I'm not sure I completely understood this spell.
-How many angels?
-How far can they move away from the user?
-In what range do they surround enemy/ies

Please edit and I will approve ^^
Ganz
Ganz

Posts : 42
Join date : 2013-03-10

Character sheet
Rank: S; 8th Wizard Saint
Stats:
Primary Magic: Iron Dragon Slayer

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Post by Ganz on Sun Mar 24, 2013 7:50 pm

Best magic app so far!

Approved and moved jo! (I should be rapper)
Ganz
Ganz

Posts : 42
Join date : 2013-03-10

Character sheet
Rank: S; 8th Wizard Saint
Stats:
Primary Magic: Iron Dragon Slayer

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