Fairy Tail GX
Home of the newest generation of powerful mages. Some strive for protection, and annihilation of evil. Others strive for harmony, and peace among all. Some even strive to be rulers of the world. Which one are you? Will you protect the citizens of Fiore? And what's with all these demons coming into our world? It's like Hell is rising over...

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Fairy Tail GX
Home of the newest generation of powerful mages. Some strive for protection, and annihilation of evil. Others strive for harmony, and peace among all. Some even strive to be rulers of the world. Which one are you? Will you protect the citizens of Fiore? And what's with all these demons coming into our world? It's like Hell is rising over...
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Shinugi's Magic [Done]

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Shinugi's Magic [Done] Empty Shinugi's Magic [Done]

Post by Shinugi Sun Dec 23, 2012 1:05 pm

Name: Iron Magic
Type: Caster
Description: This magic allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to dramatically increase their defensive power, at the same time greatly boosting their offense as well. This also allows the user to consume external sources of iron to replenish their strength and restore their body to a healthy state.
Strengths: The user can eat any type of steel. This type of magic gives the user increased strength and in their body making it hard like steel. This magic can increase the users defensive strength giving them more defensive power then offensive power. This magic is very versatile and strong in it's use against enemies.
Weaknesses: The user can not consume their own steel because it's technically impossible to eat yourself so they must consume a different source of steel. If his external source of magic is drained than he's basically harmless to other mages. The user can not consume a source of steel that is stronger then his own because his body is only accustomed to normal steel rather then strong, magic steel. If he does consume a stronger source of steel, his body will become sick and he will not be able to move due to the intense power of the steel.


D Rank:

C Rank:

B Rank:

A Rank:

*DISREGARD THESE SPELLS; FOLLOWING SPELLS ARE FOR FUTURE REFERENCE ONLY*

Name: Iron Scales
Rank: D
Element: Metal
Description: The user covers part of their body (or the entirety of it) with steel scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than normal iron, being even capable of stopping a charged, downward slash from the gargantuan sword of a physically powerful individual without fail, with the assailant claiming that his blade could easily crush iron.
Strengths:
-Enough to shatter rock and bone alike
-Resilient against regular flames
-Much harder than normal iron
-Capable of stopping a charged.
Weaknesses:
-Makes the user into a living lightning rode, conducting lightning to directly attack him.
-Able to be broken by heavy attacks.
-Increased cool down by one turn if broken.
-Easily breakable by barrage from C or above rank magic.
-Can only take one Heavy B rank attack before breaking, and takes most of the damage.
-Unable to stop damage from B, A, S or H rank damage.
-Takes a turn to remove scales if duration limit is reached.
Duration: 2
Cooldown: 3

Name: Claw Cage
Rank: C
Element: Metal
Description: (against ground enemy) Shin conjures a magical pentagram in both arms to create a solid top, side barred metal cage out of both of his hands, trapping a attacking enemy inside.
(Against flying enemy) Shin takes time to calculate his enemy's path, before slamming his hands upon the ground-keeping sight of his enemy- and generates a magic pentagram that summons a metal cage with a solid top and side bars above their flight path in front of them, trapping them inside and brining them down to the ground.
Shin only uses this move if he sees there is a chance to talk his way out of a fight and never uses it to support allies.
Strengths: Traps single enemy in a cage, protecting allies or innocent people.
Weaknesses:
-Leaves Shin completely open to ambushes or extra attacks from enemy allies.
-Shin protects the enemy inside the cage, taking damage from allies targeting the enemy with a spell.
-Unable to stop enemies from digging under the cage.
-Still able to take damage from Enemy inside the cage.
-Can't capture flying enemies easily.
-Cannot use in middle of battle.
Duration: 2
Cooldown: 3

Name: Iron Scale Armor
Rank: A
Element: Metal
Description: Shin lifts up his hands as a green magic circle with a dragons head appears above him. He then throws down his arms to his side as the magic circle zips down over him. This coats him in an armor of iron that makes him look like a humanoid, pure iron version of Gelidus.
Strengths: Capable of absorbing 1 A rank spells, 2 B rank spells,3 C rank spells, and 4 D rank spells
Weaknesses: 1 S and above spell will cause this armor to break instantly absorbing essentially no damage
Fire based A rank fire spells will only be absorbed once before breaking, C rank fire spells will only be twice, D rank fire spells will only be absorbed thrice .
Duration: 4
Cooldown: 5

Name: Iron Demon Sword
Rank: S
Element: Metal
Description: Seemingly an Iron Magic most powerful attack, the user claps his/her hands together above his head, then swipes down with a gigantic iron sword formed by the clap that destroys a huge area in front of them.
Strengths:
-Can be used on every single opponent in the area simultaneously which comes in handy when obliterating an entire Dark Guild.
-This allows Shin to save all of his allies from the effects of spells Similar to Fairy Law which affects a large area.
-Can kill all Dragon Slayer user.
Weaknesses: When transporting people, everyone will receive high impact. This spell will hurt you and may paralyze you for a post. When used as an attack, the user will also get a lower impact hit because he is manipulating the weather, and this may upset the clouds and mother nature.
Duration: 5
Cooldown: 5

Name: Iron Spiral
Rank: S
Element: Metal
Description: Allegedly the second ultimate Iron Magic's spell. User transforms his legs into a giant drill that rotates at a high speed, giving it a high piercing power, heavily damaging whatever it strikes.
Strengths:
-Can be used on every single opponent in the area simultaneously which comes in handy when obliterating an entire Dark Guild.
-This allows Shin to save all of his allies from the effects of spells Similar to Fairy Law which affects a large area.
-Can kill all Dragon Slayer user.
Weaknesses: This spell will take longer to power up then regular spells (2 post). When Charging the spell iron can be taken away by a rod. Also once the opponent fires the blast he cannot see what his opponent is doing due to the big explosions caused by the blast.
Duration: 5
Cooldown: 5


Last edited by Shinugi on Sat Jan 05, 2013 12:07 am; edited 4 times in total
Shinugi
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Posts : 34
Join date : 2012-12-23
Age : 37

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Post by Daddy Poppa Sun Dec 23, 2012 5:56 pm

We can't have circumstantial weaknesses. They need to active weaknesses to the magic that will be a hindrance no matter the situation. Please fix all instances and add in reasonable weaknesses. Because you can basically nullify magic, I need you to go ahead and place a charge on all the stronger spells.
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Post by Mewtwo Sun Dec 23, 2012 6:28 pm

Sorry, but this basically just made you invincible to everything but S-Rank spells.
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Post by Shinugi Fri Jan 04, 2013 11:36 am

BUMP
Shinugi
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Age : 37

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Post by Mewtwo Fri Jan 04, 2013 6:00 pm

Shrapnel Guard: Cannot protect against D-Rank Spells. Fix cooldown and duration to 1 post. No instant.
Golum Canon: Change cooldown to 1 post.
Iron Body: Change cooldown to 2 posts. Change it so a strong C-Rank attack can hit it, but any thing higher destroys it.

Iron Dragon Scale Shield: Either change duration to 2, and cooldown to 2. Or, you can keep a 3 duration, but bring the cooldown to 2.

Iron Lance: Demon Logs: Change cooldown to 5

Also, regular iron mages cannot eat Iron. So, take that off in the app. Bump when done.
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Shinugi's Magic [Done] Empty Re: Shinugi's Magic [Done]

Post by Shinugi Sat Jan 05, 2013 12:07 am

BUMP
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Posts : 34
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Age : 37

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Shinugi's Magic [Done] Empty Re: Shinugi's Magic [Done]

Post by Mewtwo Sat Jan 05, 2013 12:17 am

Approved

Shinugi's Magic [Done] Approv11
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