Fairy Tail GX
Home of the newest generation of powerful mages. Some strive for protection, and annihilation of evil. Others strive for harmony, and peace among all. Some even strive to be rulers of the world. Which one are you? Will you protect the citizens of Fiore? And what's with all these demons coming into our world? It's like Hell is rising over...
Log in

I forgot my password

Latest topics
» Victoria Erza Silvershield WIP
Fri May 23, 2014 5:19 pm by IzzyxD

» Haaai~
Fri May 23, 2014 3:05 pm by IzzyxD

» Naruto Mirage!
Thu Jul 18, 2013 4:47 am by Shinbun uri

» HELLO!
Tue Jul 16, 2013 2:38 am by JVM

» Aya Brook
Sat Jun 08, 2013 7:12 pm by Aya Brook

» Important Position Registration
Sat Jun 08, 2013 6:46 pm by Aya Brook

» Type-RN/Mobius of Echelon [LB]
Fri May 24, 2013 2:35 am by Guest

» Nagareboshi - Fairy Tail
Thu May 16, 2013 8:04 am by Miki Kyoya

» asuna windy the Wind sneaker
Thu May 02, 2013 10:08 am by kuroasuna

» new !
Tue Apr 30, 2013 5:37 am by kuroasuna

Dark Guild Masters
Oracion Seis



Grimoire Heart



Tartaros
10 Chaos Sinners



Iron Dragon Slayer Magic (Done)

Go down

Iron Dragon Slayer Magic (Done)

Post by Ganz on Sun Mar 10, 2013 8:25 pm

- Primary Magic -

Name: Iron Dragon Slayer
Type: Caster, Lost
Description:

It's a Iron Magic that incorporates certain aspects of Iron Dragon's. The user uses his magic to transform certain organs, parts of the body or even the entirety of it to those or that of an Iron Dragon and uses the Dragon's abilities. Iron and Steel is the main aspect, making the user an extremely capable melee fighter through enhancing physical attacks with Iron and Steel of an Iron Dragon. The iron and steel used is stronger than normal metals and can make offensive abilities like a simple punch break stone and metals alike. Defensive abilities, like turning the skin to that of an Iron Dragon's making the scales nearly impenetrable by weapons and physical attacks, also belong to the set of Iron Dragon Slayer's abilities.
Additionally, the Iron Dragon Slayer is able to eat the element of iron to replenish his magic and heal himself physically. Iron he himself created is not digestible though.

Strengths:

- Creation of iron from the body
- Physical absolutely superior over most magics
- Forceful and heavy in offense
- Extreme defensive capabilities
>>> versatile defensive spells
- Defensive capabilities can bare offensive purposes and vice versa
e.g. coating the skin in iron to defend and attack simultaneously
e.g. the iron pillar technique can be used to defend other attacks
- Forceful attacks

Weaknesses:

- Slow and heavy with auto low speed stat
- Barely any non-physical attacks.
- All techniques need physical contact to work
>>> Attacks never work on things like Water Body, Shadow Body etc.
- Lack of speed gives openings to fast, ranged magic
e.g. Lightning magic
- Openings for quick, close combat magic
e.g. Heavenly Body Magic

- My Magic Skills -

D Rank Spells:
Name: Iron Blinds
Rank: D
Element: Iron
Description: Tetsu transforms his eyelids into iron and closes them.
Strengths: Tetsu is immune to any kind of flashbang magic used to irritate his sense of vision. Illusion's altering his sense of vision don't work. Tetsu used this during his training often to raise his awareness and other senses. He will use this if his opponent is hardly visible.
Weaknesses: No offensive or defensive capabilities. He is blind.
Duration: 2 posts
Cooldown: 2 posts

Name: Iron Ceiling Stand
Rank: D
Element: Iron
Description: Tetsu lets two little rigged blades grow out of each of his feet. One at the heel and the other one right below the toes. They are about 10 centimeters long.
Strengths: Tetsu uses them to jag them into stone or wood to stand in places that seem impossible. They are very subtle and usually no one can actuall see them. They allow him to stand upside down on a wooden branch without any further help.
Weaknesses: No offensive or defensive capabilities.
Duration: They are not durable. After 3 posts they will automatically break and leave him falling from whereever he stood.
Cooldown: 2 posts

Name: Iron Shackles
Rank: D
Element: Iron
Description: If Tetsu gets a grip around a persons wrist, he can grow a iron shackle that will be closed around the arm. Then he will create a short iron chain (3 meters) to throw the opponent around.
Strengths: With this spell, Tetsu can throw the opponent around similiar to a iron lasso, only the loop being the shackle around the opponent's wrist.
Weaknesses: Shackle is hardly durable and can be broken by slamming it on something as hard or harder than rock. It will break after 2 posts.
Duration: 2 posts
Cooldown: 3 posts

Name: Iron Bullet
Rank: D
Element: Iron
Description: Tetsu moves his hand forward into a flicking position. He will cast a small iron ball. When firing, he puts as much force into it as to speed the small bullet up to 30 mph.
Strengths: It will bring the opponent out of concept as it hits with enough force to cause instant pain. Will leave a bruise.
Weaknesses: Superficial pain and not rapid fire.
Duration: 1 post
Cooldown: 2 posts

C Rank Spells:


Name: Iron Dragon's Finger Pillar
Rank: C
Element: Iron
Description: A green magic circle will appear at the tip of one of his index fingers. The user turns his finger into a pointy iron finger. He is able to extend it up to 20 meters at 50 mph. This extremely fast usually takes opponents by surprise and peirces anywhere the user aimed at.
Strengths: A forceful push that has about the same effect as the iron bullet only that it can actually peirce the first layer of skin and give a small flesh wound. Can peirce wood.
If used with Iron Dragon's Hide can range up to 30 meter.
Weaknesses: Easy evasion as it has a small area of effect/impact.
Duration: 1 post
If used with Iron Dragon's Hide it will add a rank to the force of this attack
Cooldown: 3 posts

Name: Iron Pillar
Rank: C
Element: Iron
Description: Tetsu can transform his arms and legs into pillars in rapid succession to attack. He can extend his arms and legs up to 7 meters at 30 mph.
Strengths: Works like a forceful punch that can easily throw the opponent into a wall. Deals C-rank damage. Can utilize this technique for up to 4 posts. It is a basic attack means of Tetsu.
Weaknesses: After extending, Tetsu will have to retract the arm before he can attack with it. Extension limit to control the arm effectively is 3 meters. Anything over that and he will have to retract.
Duration: 3 posts
Cooldown: 3 posts

Name: WIP
Rank:
Element:
Description:
Strengths:
Weaknesses:
Duration:
Cooldown:

B Rank Spells:
Name: Iron Dragon's Scattering Force
Rank: B
Element: Iron
Description: Tetsu will smash his fists together in any position possible. A green magic circle will appear between his fists. Then he will swing his arms towards his opponent opening his hands in the movement. 10 bullets will appear out of each finger, flying at 50 mph towards the opponent and being able to give small flesh wounds.
Strengths: Wide AoE. Quick casting and surprise effect.
If used together with Iron Dragon's Hide range will be raised to 15 meters.
Weaknesses: Short effective range of 10 meters. Anything over that and the bullets will spray so wide that the distance between them makes it easy to avoide.
Duration: 1 post
Cooldown: 5 posts

Name: Iron Dragon's Shattering Fists
Rank: B
Element: Iron
Description: Can only be used if Iron Dragon's Hide is active. Casts green magic circles around his fists. For a certain amount of time, the iron scaled fists will shatter any A-rank barrier while raising physical attacks to B-rank damage.
Strengths: Strong physical force behing punches. Enhances physique.
Weaknesses: Needs physical contact to take effect. NEeds Iron Dragon's Hide to be active
Duration: 2 posts during Iron Dragon's Hide. Can break one A-rank barrier during this course.
Cooldown: Until Iron Dragon's Hide can be used again. Can only be used once while Iron Dragon's Hide is active.

Name: WIP
Rank:
Element:
Description:
Strengths:
Weaknesses:
Duration:
Cooldown:

A Rank Spells:
Name: Iron Dragon's Secret Technique: Ten Pillar Breakdown
Rank: A
Element: Iron
Description: Two green magic circles will appear on the palms of the user. Then he will strike his arms forward towards the opponent. All of his fingers will have turned to iron and he can extend them at a rate of 50mph. The finger pillars are pointy at the end and can easily penetrate skin leaving deep flesh wounds.
Strengths: Quick, forceful and deadly
If used together with Iron Dragon's Hide, can extend to 15 meters.
Weaknesses: When retracting the opponent/s have a good chance of getting a hit. Retracts at a low speed.
Can only extend to 10 meters.
Duration: 1 post
Cooldown: 7 posts

Name: Iron Dragon's Roar
Rank: A
Element: Iron
Description: The user cups both of his hands in front of his mouth and blows through them. By inhaling enough air to blow out a whirlwind, the user can incorporate iron into it to make it an iron attack with whirlwind like properties. It will be light as air but strike with the force of an iron club crashing down to earth.
Strengths: Enough force to fire the opponent through 4 wooden walls, and a stone wall. Enough force to crush an iron wall. Deals A-rank damage but is extremely forceful.
If used with Iron Dragon's Hide, enough force to crush the opponent through 2 stone walls and 6 wooden.
Weaknesses: Slow and heavy though air like properties. Flies at only about 25 mph. Easy to evade.
Duration: 1 post
Cooldown: 7 posts

S Rank Spell:
Name: Iron Dragon's Hide
Rank: S
Element: Iron
Description: The most useful, versatile and probably strongest technique. The user will cover his whole body in iron scales in a matter of minutes.
Strengths: This technique allows the user to fight and defend in one. S-Rank spells can penetrate it. A-Ranks spells are 40% weaker. Anything lower is 50% weaker. His physical attacks deal C-rank damage.
Weaknesses: The speed of the user is halved.
Duration: Up to 5 posts.
Cooldown: 1 post duration = 2 post cooldown; 2 post duration = 3 post cooldown; 3 post duration = 4 post cooldown; 4 post duration = 6 post cooldown; 5 post duration = 8 post cooldown
Can combine up to 3 (Shattering Fists counts in case that was questioned) attacks with Iron Dragon's Hide.

Name: Iron Dragon's Secret Technique: Pillar of Strength
Rank: S
Element: Iron
Description: Tetsu points both of his hands in front of him and opens the palms. A green magic circle of 5 meter diameter will appear. Then a iron pillar of 5 meter diameter and 20 meters in length will appear and shoot out of the magic circle at 40 mph up to 30 meters.
If used with Iron Dragon's Hide can shoot out at 50 mph for up to 40 meters.
Strengths: Incredibly strong and forceful. Fast and vast destruction possible. Can wreck buildings easily and is only held by any attack with force of the same rank.
Weaknesses: Highly straining. Tetsu will not be able to use any magic for 2 posts after using this technique.
Duration: 1 post.
Cooldown: 7 posts. 8 if used with Iron Dragon's Hide.


- Secondary Magic -

Name: WIP
Type: WIP
Description: WIP
Strengths: WIP
Weaknesses: WIP

Name: WIP
Rank:
Element:
Description:
Strengths:
Weaknesses:
Duration:
Cooldown:


Last edited by Ganz on Mon Mar 11, 2013 5:52 pm; edited 5 times in total
Ganz
Ganz

Posts : 42
Join date : 2013-03-10

Character sheet
Rank: S; 8th Wizard Saint
Stats:
Primary Magic: Iron Dragon Slayer

View user profile

Back to top Go down

Re: Iron Dragon Slayer Magic (Done)

Post by Mewtwo on Mon Mar 11, 2013 5:35 pm

General: "attacks always need 50% more to break through the force" No. OP. That means attacks are reduced by 50% as a passive. no way jose.




Iron Blinds: Decrease duration. Duration must never be longer than the cooldown.

Iron Pillar: Make both cooldown and duration 3 posts.

Iron Dragon's Scattering Force: decrease Mph to 50.

Iron Dragon's Shattering Fists: Still needs an duration and cooldown. Make it 2 posts for each.

Iron Dragon's Secret Technique: Ten Pillar Breakdown: Increase cooldown to 7 posts

Iron Dragon's Roar: Increase cooldown to 7 posts.

Iron Dragon's Hide: Nao. This is what I will allow. This technique allows the user to fight and defend in one. His defense is doubled and his endurance towards attacks is highly enhanced. His physical attacks deal C-Rank damage.

Iron Dragon's Secret Technique: Pillar of Strength: Good auctually xD


Mewtwo
Mewtwo
Admin
Admin

Posts : 185
Join date : 2012-12-20
Age : 26

Character sheet
Rank: Admin-Rank
Stats:
Primary Magic: Admin Powers

View user profile http://fairytailgx.forumotion.com

Back to top Go down

Re: Iron Dragon Slayer Magic (Done)

Post by Ganz on Mon Mar 11, 2013 5:52 pm

Bump. And if I raise the cooldown, for every technique used during Iron Dragon's Hide, would that work? Because I definetly want it to enhance my spells a bit. And nothing really gains damage. Only in dimension.
Ganz
Ganz

Posts : 42
Join date : 2013-03-10

Character sheet
Rank: S; 8th Wizard Saint
Stats:
Primary Magic: Iron Dragon Slayer

View user profile

Back to top Go down

Re: Iron Dragon Slayer Magic (Done)

Post by Mewtwo on Mon Mar 11, 2013 5:55 pm

Approved.
Mewtwo
Mewtwo
Admin
Admin

Posts : 185
Join date : 2012-12-20
Age : 26

Character sheet
Rank: Admin-Rank
Stats:
Primary Magic: Admin Powers

View user profile http://fairytailgx.forumotion.com

Back to top Go down

Re: Iron Dragon Slayer Magic (Done)

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum