Hal's Magic
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Hal's Magic
- Primary Magic -
Name: Porphyric Hemophilia (Vampirism)
Type: Disease (Caster)
Description: Porphyric Hemophilia, also known as Vampirism, is a disease contracted from direct blood contact with a certain type of saliva. The bearer of this disease dies from it and is reborn as a 'vampire'. Their abilities are amazingly diverse, able to summon the spirits of anything they've drained completely of blood, and to turn victims of their magic into ghouls, turning innocent civilians into living ghouls. It also allows for minor shapeshifting, although not as diverse as takeover magic. The main forms he can transform into is a wolf, fog and a series of bats. The main strength of this magic, however, is the amazing strength and speed buffs that are able to be performed by the bearer. Because they can't die, they are able to use the full amount of strength and speed that the human body is able to do since normal humans are restricted by certain things in the mind to keep them within safe perimeters. With death removed, they're no longer active.
Strengths: This ability has many different strengths. The first is the background effects of this magic. He's semi-immortal, his body needing to be destroyed for him to die. As such, magic based around swords and other things that only slice instead of destroy are a lot less effective. His body temperature is naturally cold so he doesn't suffer as much as normal from Ice / Snow magic either. However, the main effects are also very powerful. He's able to both summon and takeover, although both are very limited and, unlike most summoning magics, have to have existed at some point to be able to be summoned. His takeover is not, strictly speaking, takeover as it is full body transformation into another form. Takeover requires people to be physical, whereas this art literally changes the composition of his body, allowing him to have both actual takeover-style abilities (like turning into a bat) and abilities that most are unable to do (turning his body into mist). By sacrificing a life that he's already absorbed, he is able to regenerate, although it's nowhere near as painless as most healing magics are. Finally, it allows him to turn non-mages (NPCs) into his willing servants, and thus not have to actually do the fighting himself.
Weaknesses: The first negative part of this magic is that to do attacks he always has to do it himself. He has no mediator like a fire blast or anything. Even if he was to summon his ghouls or his daemons, they would have originally needed to be dealt with personally. He also doesn't have very much defense, preferring to avoid attacks rather than block them. Finally, due to this perversion of the soul, there are several magics that the user can not have if they have this as a primary. They can never use any holy or light based magics, or anything else to do with blood. Tying in with that, he naturally has a weakness to light / holy magic, making them a whole rank stronger against him.
Basker- Posts : 22
Join date : 2013-03-21
Age : 28
Location : England
Character sheet
Rank: Guildmaster (X)
Stats:
Primary Magic: Porphyric Hemophilia (Vampirism)
Re: Hal's Magic
- D-rank Spells:
- Name: Vespertilio Pennas
Rank: D
Element: -
Description: After a small burst of energy the color of congealed blood shoots out of his back, he grows a pair of human-sized wings designed for aerial combat.
Strengths: Allows flight without help from outside sources. .
Weaknesses: Has no direct combat effect, other than allowing greater mobility
Duration: Until cancelled
Cooldown: 3 posts
Name: Speculativo Visionem
Rank: D
Element: -
Description: Taking on a less physical aspect of a bat, Hal is able to activate a secondary vision sense. Like the way that a bat uses echolocation, Hal pulses off small amounts of energy, weak enough that it will never get detected, and when it reflects back to him he can sense everything around him, so even if he temporarily becomes blinded he can continue on as if nothing happened.
Strengths: .He is able to disregard any manipulation of the senses apart from the sense of touch, allowing him to break visual illusions and to disregard blinding effects.
Weaknesses: This spell has no offensive capabilities, and if he loses his sense of touch this spell doesn't work.
Duration: Until cancelled
Cooldown: 3 posts
Name: Vespertilio Formam
Rank: D
Element: -
Description: The final version of his bat transformations, he turns into an actual bat. Not only does this allow him to fly and echolocate like the other two spells, it also allows him to become much, much smaller and thus escape from prisons or other forms of binding. He can also avoid detection from location spells like this, as it will just appear that he is a normal bat.
Strengths: It has both of the effects of his previous spells, and the ability of total shrouding to location spells. He can escape from imprisonment by going through the bars in this form.
Weaknesses: It has no physical capabilities, and he is much weaker in this form. A single hit of C rank and above will push him out of this transformation.
Duration: Until cancelled
Cooldown: 5 posts
- C-rank Spells:
- Name: Immanis Caligo
Rank: C
Element: -
Description: Controlling his entire body, Hal turns himself into fog and thus avoids any physical attacks.
Strengths: .Due to not having a body, Hal can avoid any and all physical attacks. He can also avoid being seen by anyone by just being 'part of nature'
Weaknesses: Whilst fog, he can't actually attack anyone. and as such can't deal damage.
Duration: Until removed
Cooldown: 4 posts
Name:
Rank: C
Element: -
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Rank: C
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- B-rank Spells:
- Name:
Rank: B
Element: -
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Rank: B
Element: -
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Rank: B
Element: -
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- A-rank Spells:
- Name:
Rank: A
Element: -
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Rank: A
Element: -
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Rank: A
Element: -
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- S-rank Spells:
- Name:
Rank: S
Element: -
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Rank: S
Element: -
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Name: Unleashed: Finalis Boiæ
Rank: S
Element: -
Description: Hal's body turns into a pure black mass of darkness, with only his eyes and mouth showing. The darkness seeps out over 75 meters, before over 500 bodies appear out of the darkness, forming into humans. Their forms are misshapen, like someone who's not eaten something until the point of death.This is the largest amount of souls that Hal is able to release from their binds at once without losing himself to the decrepit state of a 120 year old. Each of these have the ability to strike at a B rank level, and require a B rank or higher to remove. However, for a mass extermination of the ghouls, it requires an X rank spell. Otherwise, As can kill 10 and Ss can kill 100
Strengths: There are many many strong summons and are able to individually cause a massive amount of damage. It also takes a lot to destroy all of them, leaving people to be taken down by the masses.
Weaknesses: Hal is unable to fight in this form, as he has to stay in gaseous form to support their existence. As such, he is unable to cast any other spells,
Duration: 8 posts, or until all destroyed.
Cooldown: 12 posts
- X-rank Spells:
- Name: Siren Call
Rank: X
Element: -
Description: Opening his throat to let out the loudest sound he can, Hal screams out into the air, performing a note higher than human hearing. The vibration of the sound is enough to rattle the brains of everyone within a mile, causing massive internal bleeding and inevitably death.
Strengths: .There is almost no way to be protected from this spell. It ignores conventional shields and barriers, because it can travel through the ground as mere vibrations before touching and ripping people apart. As such, they need to be in a complete vacuum to be exempt from the effects of this spell.The guild mark is activated by the magic pulse that comes with the sound wave, making a small bubble vacuum around them. It's self sufficient and traps enough air for the duration of the spell inside the bubble, but there's a wall of vacuum that stops it from travelling inside the sphere.
Weaknesses: There is very little discrimination to this spell. Unless you've got the mark of Lamia Scale, which activates the self-protection protocol, or have some other way of creating a spherical vacuum whilst still breathing, you will be affected by this spell and you will suffer dearly for it.
Duration: 1 post
Cooldown: Once per thread
Basker- Posts : 22
Join date : 2013-03-21
Age : 28
Location : England
Character sheet
Rank: Guildmaster (X)
Stats:
Primary Magic: Porphyric Hemophilia (Vampirism)
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