Fairy Tail GX
Home of the newest generation of powerful mages. Some strive for protection, and annihilation of evil. Others strive for harmony, and peace among all. Some even strive to be rulers of the world. Which one are you? Will you protect the citizens of Fiore? And what's with all these demons coming into our world? It's like Hell is rising over...

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Fairy Tail GX
Home of the newest generation of powerful mages. Some strive for protection, and annihilation of evil. Others strive for harmony, and peace among all. Some even strive to be rulers of the world. Which one are you? Will you protect the citizens of Fiore? And what's with all these demons coming into our world? It's like Hell is rising over...
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Dark Guild Masters
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Malomancy

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Malomancy Empty Malomancy

Post by Mr. Black Sat Jan 12, 2013 9:17 pm

- My Magic -

Name: Malomancy
Type: Lost Caster Magic
Description:
The Malomancy art is an old and powerful magic that preys on the emotions of those who would stand against the caster. An ancient forest spirit taught the only surviving human master of this magic and asked him only one thing, to make his shadow grow across the whole world. A caster of this magic can sense the emotions of those who he would use his powers against and can devour the emotional essence of a victim. One can feed off the strong emotional residue that hangs in the air after an outburst. Consuming this emotional residue in the air slightly heals the caster and invigorates him.

Strengths:
Knowing the emotions of a foe can help you to defeat them in a battle of wits or strength. Also the magic itself feeds off the the responses of others. This magic can begin to compound heavily on a foe who has not been careful. Malomancy can quickly overwhelm an emotionally unstable opponent. The magic contains both offensive and defensive magic.
Weaknesses:
This magic requires it's foes to be emotional, thus, those with control over their emotions can defeat even a master of malomancy as they do not give in to their primal nature. Malomancy requires the caster to be in a powerful emotional state to use, as the magic evokes the emotions in all those around them.


Spells

Rank D: The Circle of Pain
Spoiler:


Rank C: Circle of Hatred

Spoiler:


Rank B: Circle of Desire

Spoiler:

Rank A: Circle of Sorrow

Name: Torment
Rank: A
Element: None
Description:
Doubt, regret, sadness, all of these can cripple a warrior. The Masters of Malomancy can make this utterly true. All the target needs to do is feel some sadness, doubt, or regret. With these feelings in his mind the Malomancer then locks onto that feeling and reaches out with his magic. this takes the form of translucent tendrils flowing from the caster's aura. If they touch the target then the torment begins. The caster can twist the sorrow in the target into a crippling depression. This sudden depression can lead to a weak minded person's suicide or even a strong willed warrior surrender. Normally, this spell will wreck the target with such terrible sorrow that they are unable to fight, or do much of anything aside from weep or drop to the ground in sadness.
Strengths:
Will nearly always end a fight if it strikes.
Can correct it's path to seek a dodging foe.
Holds an enemy still for a finishing blow.
Weaknesses:
Has a limited range, about ten meters.
Causes no actual damage.
Evokes feelings of sadness in the caster.
Duration: 3 posts
Cooldown: 5 posts

Name: Fangs of Despair
Rank: A
Element: None
Description:
Despair is a final emotion. Despair destroys the heart of a warrior. this spell is the truth of despair. Once a foe has a powerful feeling of sorrow or sadness, such as that inflicted by Circle of Sorrow, the Malomancer can finish them. With a flourish of thier hand and a shout of "Fall to what you know to be true..." and then the target's name. In that moment the fangs of despair strike. The fangs close in from the location of the caster and dart at the enemy. They seek after the target for a short time, if they strike the foe they are immediately paralyzed with despair and sorrow.
Strengths:
Homes in on the target.
Causes paralysis
Long range, up to fifty meters.
Cripples the target with increased sorrow and despair.
Weaknesses:
The foe must be feeling powerful negative emotions.
Can be evaded with continued effort.
Take a small time to cast.
Causes the caster to become saddened.
Duration: 3 Posts of chase, once struck the paralysis duration is for 1 post, the emotional duration varies based on the individual.
Cooldown: 8 posts

Rank S: Circle of Truth

Name: The Great Weave
Rank: S
Element: None
Description:
The subtlest magic in the arsenal of the Malomancer. this is a powerful and long lasting weave of lost magics. This is a prolonged spell that takes numerous hours and days of interaction. Those with stronger will will last longer, those who are weak will fall quickly. This spell weaves a subtle influence over the target's emotions. The weave makes every negative emotion they feel slightly stronger as time goes on. These emotions become more and more powerful until eventually the target is a total wreck of negativity.
Strengths:
Can not be detected except by those who know of the magic's nature.
Requires only eye contact and conversation.

Weaknesses: (Every magic has weaknesses.)
Duration: (How many post does the duration of the magic skill.)
Cooldown: (How many post does the cooldown need after the duration.).

Name: (The name of the magic skill.)
Rank: (What rank this magic skill is)
Element: (The element of the magic, put as None if the magic do not have any element.)
Description: (How to cast the spell etc.)
Strengths: (What is the effect of the magic skill, how much damage did it give etc.)
Weaknesses: (Every magic has weaknesses.)
Duration: (How many post does the duration of the magic skill.)
Cooldown: (How many post does the cooldown need after the duration.).




Last edited by Mr. Black on Fri Jan 18, 2013 7:38 pm; edited 5 times in total
Mr. Black
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Malomancy Empty Re: Malomancy

Post by Daddy Poppa Sat Jan 12, 2013 10:43 pm

Okay so, explain to me what your spells have to do with emotions?
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Malomancy Empty Re: Malomancy

Post by Mr. Black Sat Jan 12, 2013 10:49 pm

They are emotional evocations. they are a manifestation of an emotion in the real world. Not only that, but other are centered around effecting a single emotion to heighten or change it.
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Malomancy Empty Re: Malomancy

Post by Daddy Poppa Sat Jan 12, 2013 11:33 pm

And so the emotion they are evoking is pain? If that is the case you could only use them when pain is shown. With a magic like this I want you to only be able to use techniques based around specific emotions that are the requirement that is needed for you to use those spells. Because as I see it now I don't see a connection of your spells to your over-all magic. They need a pre-req before use.
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Post by Mr. Black Sun Jan 13, 2013 12:09 am

Agreed. That shall be implemented. Though, dragon-slayer and god-slayer magic has nothing to do with either of those things other than what taught them. in the end it is just elemental magic. No argument, just a thought.
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Post by Daddy Poppa Sun Jan 13, 2013 6:07 pm

Sorry, I just don't see the connection between your magic and Slayer magic. You have confused me.
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Post by Mr. Black Sun Jan 13, 2013 7:04 pm

There is no connection. it's not important either. Just something i had noticed.
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Malomancy Empty Re: Malomancy

Post by Daddy Poppa Thu Jan 17, 2013 1:12 pm

Make this Lost Caster Magic.
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